Smooth Hide. Ice , Water , Deprotect , Pain. Fractured Horn. Spined Horn. Ice , Wind , Curse. Munchkin Maestro. Cie'th Tear. Tear of Remorse. Ice , Water , Pain. Severed Wing. Scaled Wing. Ice , Wind. Molted Tail. Diabolic Tail. Tear of Woe. High HP: Power Surge. Platinum Bangle Lv. Magic Wall. Witch's Bracelet Lv. Slow Duration. Dragonfly Orb Lv. Critical: Veil. Buff Duration. Shrouding Talisman Lv. ATB Advantage. ATB Rate. Aurora Scarf Lv.
Massif Contamination. Use the same combinations, and make sure you have enough Wound Potions in your inventory. After you defeat Aloeidai, Hope appears and a cutscene starts. For beating this boss, you will earn the Aloeidai Fragment. Follow the ramp on the left and go up to loot two spheres, then go back and move towards the exclamation mark. Near the stairs, to the left is a hidden sphere. Send Mog after it, then talk to the guard near the barrier.
Follow Hope and talk to him. Complete the Live Trigger and loot the sphere behind Hope for a talisman. You can talk to Hope again if you want; however, your main objective changes, and you must look for the gate. Follow the first set of stairs down and to the left you will find Cole who has a side-quest for you.
If you go back to the starting area, you can get another fragment from Brenda. Instead, head to the orange Time Gate on the southern edge of the map. Use the Mysterious Artefact you found near Hope to activate a pair of new locations to visit.
The one on the left is locked, so don't worry about it now. Instead, choose the one on the right to The Void Beyond??? There really isn't anything to do here at this time aside from having Mog collect a few chests full of Gil. When you're ready, step into the Time Anomaly to head back to the Historia Crux. Last Edited: 9 Oct am. The area's geography is diverse, consisting of scenic highplains, sheer escarpments, and deep fault valleys, with mammoth fallen trees a common sight across its landscape.
At the massif's southernmost tip lies the ruin of the fallen city-state Paddra. Once the flourishing center of an advanced culture, it is now nothing more than a Cie'th-infested archaeopolis. The Yaschas Massif, in Pulse's southern reaches, is home to the ancient ruins of Paddra.
Paddra was the only advanced civilization of ancient Gran Pulse, but after the War of Transgression between Pulse and Cocoon, it began a long decline that ended in its complete disappearance. The tough, mountainous terrain is a popular draw for mountaineers and other outdoor types.
We recommend visiting Paddra, awe-inspiring even in ruins. Also worth a hike is the viewing platform next to the dormant fal'Cie. Originally home to a tribe called the Farseers, Paddra was a nation ruled by Paddra Nsu-Yeul as both its seeress and priestess. Etro was Paddra's patron deity, while the rest of Gran Pulse worshiped Pulse.
In the past, forced to go against her vows when Paddra's warriors could not defeat it, Yeul sealed away a time-eating Ugallu in the Void Beyond that had ended up in her time. Though this saved her home, Yeul still foresaw the destruction of Paddra.
After civil war destroyed the nation, Yeul renounced her position and left to wander Gran Pulse. After Paddra has long been abandoned and in ruins, only monsters and Cie'th wander its streets. A party of l'Cie escapes Cocoon and descends on Gran Pulse seeking a way to change their destiny and wipe their l'Cie brands clean.
They can visit the Yaschas Massif where Hope and Vanille talk about telling lies as a coping mechanism. At the Paddra Ruins, Vanille and Fang recall some of their past and the mystery behind their brands. The l'Cie catch sight of the fal'Cie Dahaka —provided they have not already fought it—and decide to follow it towards Oerba. In 10 AF, the Yaschas Massif is darkened by an eclipse caused by the fal'Cie Fenrir , appearing centuries before its time due to a paradox. The Paddra Ruins are occupied by members of the Academy, including its leader, the now adult Hope, and his assistant, Alyssa Zaidelle , as they research paradoxes.
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